unity.py

Unity sample script

usage: unity.py [-h] [--loglevel {DEBUG,INFO,WARNING,ERROR}] [-c CLUSTER_ID]
                {build-cloud,load,env,upload-images,unload,build} ...

Positional Arguments

command Possible choices: build-cloud, load, env, upload-images, unload, build

Named Arguments

--loglevel

Possible choices: DEBUG, INFO, WARNING, ERROR

Set the script log level

-c, --cluster_id
 The cluster id. Default local

Sub-commands:

build-cloud

Build the specified target for the cloud

unity.py build-cloud [-h] [-d] [-b] [-g GAME_DIR] [targets [targets ...]]

Positional Arguments

targets The targets to build

Named Arguments

-d, --debug

Build the game in debug

Default: False

-b, --bit32

Build the game in 32bit

Default: False

-g, --game-dir

The game directory (relative to the current directory) (default: “app”)

Default: “app”

load

Load the specified target definition in the cloud

unity.py load [-h] [targets [targets ...]]

Positional Arguments

targets The targets to build

env

Print environment variables

unity.py env [-h]

upload-images

Upload tutorial images to the cloud

unity.py upload-images [-h] [targets [targets ...]]

Positional Arguments

targets The targets to upload

unload

Unload the specified target definition in the cloud

unity.py unload [-h] [targets [targets ...]]

Positional Arguments

targets The targets to build

build

Build the specified target

unity.py build [-h] [-d] [-b] [-g GAME_DIR] [targets [targets ...]]

Positional Arguments

targets The targets to build

Named Arguments

-d, --debug

Build the game in debug

Default: False

-b, --bit32

Build the game in 32bit

Default: False

-g, --game-dir

The game directory (relative to the current directory) (default: “app”)

Default: “app”