New in version 1.12.0.
The base class that allows you to recent Scalable Event Channels from the Genvid Stack.
Subscribe to all events defined in this instance.
Unsubscribe to all events on the instance destruction.
Acts as a superset of the AActor BeginPlay. It’s the first function called when the UGenvidEvents class is created.
Read-only variable for reporting if the events have been successfully subscribed to.
- virtual void
This class hold the name of the event to subscribe and its delegate.
The name of the event to subscribe.
An Unreal Dynamic Delegate with two parameters:
const FString& eventName: the name of the event.
const FGenvidEventSummary&: the summary of the event.
The delegate is actually declared this way:
DECLARE_DYNAMIC_DELEGATE_TwoParams(FOnGenvidEvent, const FString&, eventName, const FGenvidEventSummary&, summary)