Technical Blog

Technical Blog

Community within MILEs

In this article, we aim to understand community building and engagement within Massively Interactive Live Events (MILEs) using practical exercises. We’ll examine examples that consider factors like audience demographics, ease of interaction, event planning, visual appeal and feedback collection.

The APEs of Rival Peak

 Greg Reinmuth, Game Designer II, and Joshua Lee, Principal Engineer, Pipeworks Studios As the first Massive Interactive Live Event, or MILE, Rival Peak is a

The Live Operations of Rival Peak

Josh Downs, Live Operations Manager, and Kyle Umstatter, Deployment Engineer – Genvid Technologies The Live Operations (LiveOps) support for Rival Peak may be the most

The UI of Rival Peak

Hal Milton, Design Director; Pete King, Studio Art Director; Brandon Ulm, Game Designer; Tristan Burnside, UI Artist; and Matt Rowton, Art Lead — Pipeworks Studios

The Art and Animation of Rival Peak

Peter King, Studio Art Director, Pipeworks Studios A unique, live, interactive entertainment experience deserves a unique visual aesthetic, and that’s what we set out to

Introducing Rival Peak

“Starting December 2nd at 9:30PM ET/6:30PM PT, Facebook will be debuting a new interactive reality show called Rival Peak that’s powered by my company, Genvid,